3/24/2024 0 Comments Cut throat spades online gameI just think Agent Frank Horrigan costs too much for the command zone, though it would be fine top-end in the 99. Agent Frank HorriganĪ double proliferate trigger is quite strong and having an indestructible beater can close games. Spreading menace counters across subtypes is a pretty mediocre mana investment without a meaningful payoff. Butch DeLoria, Tunnel Snakeīutch DeLoria, Tunnel Snake lacks power. Giving your opponent a card to make them attack somebody is too great a disadvantage, even if you get some mana. I love goading creatures as much as the next person-perhaps more-but Red Death, Shipwrecker isn’t worth it. Food is an incredibly weak mechanic to build around without access to green. Sierra, Nuka's Biggest Fan has an interesting design. Mono-red just lacks the energy production to fuel The Motherlode, Excavator, and it’s a pretty weak payoff anyway. It just does so little and restricts your colors to the max. I hate to leave ED-E, Lonesome Eyebot in the dust, but this is the set's worst commander not in a “worst of the best” fashion but an “I would rank this #52 if that wasn't logically impossible” kind of way. Color restrictions also come into consideration. Any commanders looking to insert themselves into established archetypes, like typal decks or +1/+1 counters, will get judged against their peers to see if they add any novelty or power to the archetype. I’m mostly correlating “exciting” with “mechanically unique,” so commanders that open new archetypes or invite us to play familiar cards with new patterns get a nod. Commanders shouldn’t just be strong they should excite you, inspiring interesting builds. Interestingly, it’s far less than the number of commanders in the previous Doctor Who crossover, which had 76 commanders the lower numbers are likely due to Fallout not needing to juggle a partner-esque mechanic.Īs always when forming ranked lists, I’m judging these cards on power and efficiency, looking to get the most impact for the least mana. This nearly doubles the 34 commanders from Murders At Karlov Manor (which includes the legends in the MKM Commander decks). The Fallout Commander precon decks have 52 legal commanders–that is, 52 legendary creatures. Agent Frank Horrigan | Illustration by Wisnu Tan
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